Gimkit Access Guide: Instant Game Entry and KitCodes

Effortless Entry with Gimkit’s Instant Join Feature

Gimkit offers a seamless way for students to dive into gaming sessions through its instant join capability. This feature eliminates the need for participants to manually input game codes or names. By simply navigating to https://www.gimkit.com/play, students can automatically be added to your game, provided they are logged in and part of your class. To leverage this instant access, ensure you have a class set up with student accounts.

Setting Up for Instant Access:

  1. Choose Your Class: While setting up your game, select the class you intend to play with.
  2. Initiate Your Game: Begin hosting your game to get ready for participants.
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  3. Direct Students: Guide students to https://www.gimkit.com/play. Logged-in students from your class will join automatically. If they’re not logged in, entering the game code will prompt them to log in.

How to Conclude a Game Prematurely

Ending a live Gimkit session prematurely is straightforward. Simply click the exit button located at the upper right corner, symbolized by a half-circle with an arrow pointing right.

Introducing KitCodes: A Dynamic Classroom Activity

KitCodes introduces an engaging twist to the traditional Gimkit experience by encouraging students to physically move around the classroom. This mode requires a bit of preparation but promises an interactive and lively session.

Preparing KitCodes:

  • Print KitCodes: Access and print KitCodes here. These codes should be displayed around your classroom for students to find and scan.
  • Ensure Mobility: Students need devices that can be easily carried around (e.g., laptops, tablets, phones) equipped with a camera.

Engaging with KitCodes:

KitCodes maintains the core gameplay of Gimkit but adds a physical element. Students must locate and scan a KitCode to make purchases in the game, rather than selecting upgrades or power-ups through a traditional menu. This not only gets students moving but also adds an element of surprise and strategy as they discover which upgrades are available to them in different parts of the classroom.

The KitCodes Experience:

Upon finding and scanning the correct KitCode, students are directed to the corresponding section of the shop to make their purchase. This innovative approach not only encourages physical activity but also enhances the gaming experience by integrating the physical space of the classroom into the game’s mechanics.

Conclusion:

Gimkit’s instant join feature and KitCodes mode offer unique ways to engage students in learning activities. By simplifying access to games and incorporating movement into the gameplay, Gimkit creates a dynamic and inclusive learning environment that caters to diverse learning styles and preferences.

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